AI Insights · Timothy · July 2025
Top Golf Games Performance in New Zealand, Q2 2025
Explore the performance of the top 5 golf games on a unified platform in New Zealand during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top five golf games on a unified platform in New Zealand showed varied performance across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a snapshot of the gaming landscape in the region.
Golf Clash - Golfing Simulator by Electronic Arts demonstrated a notable increase in weekly revenue, peaking at approximately $2.8K in early June. Weekly downloads grew significantly towards the end of the quarter, reaching around 972 in the final week of June. Active users also rose steadily, climbing from 1.9K to almost 3K by the quarter's end.
Golf Battle from Miniclip.com experienced fluctuations in revenue, with a high of $1.8K in early April and maintaining an average of around $500 throughout the quarter. Downloads were highest in late May, reaching 755, while active users saw a peak of 2.6K in late May.
WGT Golf maintained a stable revenue stream, with weekly earnings hovering around $600. Downloads were modest, with a slight increase towards the end of June, peaking at 228. Active users showed a gradual increase, ending the quarter at 410.
Golf Rival - Multiplayer Game by Zynga Inc. saw a significant rise in revenue, culminating in $896 in the last week of June. Downloads peaked in early June, with 703 recorded. Active users grew steadily, reaching 852 by the end of the quarter.
Finally, Ultimate Golf! also from Miniclip.com, had a consistent revenue pattern, with weekly earnings around $300. Downloads remained stable, with a slight uptick at the end of June reaching 251. Active users showed resilience, peaking at 910 in the final week.
For more detailed insights and data, visit Sensor Tower's platform.